/* Copyright (c) 2020 Johannes Stoelp */ #pragma once #include "thread.h" #include #include namespace nMatcha { struct Executor { Executor(const Executor&) = delete; Executor& operator=(const Executor&) = delete; Executor() = default; const void* getStackPtr() const { return mStackPtr; } void spawn(std::unique_ptr t); void run(); private: void* mStackPtr; std::vector> mThreads; void yield_to(const Thread* t) const; }; } // namespace nMatcha