/* Copyright (c) 2020 Johannes Stoelp */ #pragma once #include "thread.h" #include #include namespace nMatcha { // Cooperative user thread scheduler. // // The executor is responsible to schedule the next user thread after one // thread yielded, as long as there are user threads that didn't finish. // // When a `Thread` instance is spawned on an `Executor`, its ownership is // transfered to the executor. // struct Executor { Executor(const Executor&) = delete; Executor& operator=(const Executor&) = delete; Executor() = default; const void* getStackPtr() const; // Spawn an user thread on the executor. void spawn(std::unique_ptr t); // Run the executor until all user threads are finished. // This example executor implements round robin scheduling. void run(); private: void* mStackPtr; std::forward_list> mThreads; void yield_to(const Thread* t); }; } // namespace nMatcha