#include #include struct Executor; struct Thread { Thread(const Thread&) = delete; Thread& operator=(const Thread&) = delete; Thread(); virtual ~Thread() {} virtual void threadFn() = 0; protected: void yield(); private: static void entry(void* obj); void* mStackPtr; friend struct Executor; const Executor* mExecutor; }; struct Executor { Executor(const Executor&) = delete; Executor& operator=(const Executor&) = delete; Executor() = default; const void* getStackPtr() const { return mStackPtr; } void spawn(std::unique_ptr t) { mThreads.push_back(std::move(t)); mThreads.back()->mExecutor = this; } void run() { for (const std::unique_ptr& t : mThreads) { yield_to(t.get()); } } private: void* mStackPtr; std::vector> mThreads; void yield_to(const Thread* t) const; };