/* Copyright (c) 2020 Johannes Stoelp */ #pragma once #include #include namespace nMatcha { struct Executor; // An abstract base class for implementing cooperative user threads. // // # Usage // // To implement a cooperative user thread following interface invoked by // the Executor must be implemented: // virtual void threadFn() = 0; // By calling `yield()` a thread can give control back to the executor. // // # Example // // ```cpp // class MyThread : public nMatcha::Thread { // virtual void threadFn() override { // puts("Hello"); // yield(); // puts("World"); // } // }; // ``` // struct Thread { Thread(const Thread&) = delete; Thread& operator=(const Thread&) = delete; Thread(); virtual ~Thread() {} bool isFinished() const; protected: void yield(); private: virtual void threadFn() = 0; static void entry(void* ctx); void* mStackPtr; bool mFinished; friend struct Executor; const Executor* mExecutor; }; // Helper interface to implement yielding for function objects. struct Yielder { virtual void yield() = 0; }; // Utility class to create cooperative user threads from function objects. // // # Example // // ```cpp // auto t = nMatcha::FnThread::make([](nMatcha::Yielder& y) { // puts("Hello"); // y.yield(); // puts("World"); // }); // ``` // struct FnThread : public Thread, public Yielder { using UserFn = std::function; // Factory method to create `FnThread` objects. static std::unique_ptr make(UserFn f); private: UserFn mUserFn; virtual void threadFn() override; virtual void yield() override; enum class CreatorToken {}; public: FnThread(CreatorToken, UserFn f) : mUserFn(f) {} }; } // namespace nMatcha