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/* Copyright (c) 2020 Johannes Stoelp */
#pragma once
#include "thread.h"
#include <memory>
#include <vector>
namespace nMatcha {
struct Executor {
Executor(const Executor&) = delete;
Executor& operator=(const Executor&) = delete;
Executor() = default;
const void* getStackPtr() const { return mStackPtr; }
void spawn(std::unique_ptr<Thread> t);
void run();
private:
void* mStackPtr;
std::vector<std::unique_ptr<Thread>> mThreads;
void yield_to(const Thread* t) const;
};
} // namespace nMatcha
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