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authorjohannst <johannes.stoelp@gmail.com>2021-03-26 23:17:46 +0100
committerjohannst <johannes.stoelp@gmail.com>2021-03-26 23:17:46 +0100
commit1d2a6f21294f8390b683e4e097cb49210ed832d1 (patch)
tree19f6854c3e1fa6a82ec4ed4bb57b2d3dadf979b8 /lib/src/alloc.c
parentcf97ecd5b52c2f7a8953fd1674742d46fd15418a (diff)
downloaddynld-1d2a6f21294f8390b683e4e097cb49210ed832d1.tar.gz
dynld-1d2a6f21294f8390b683e4e097cb49210ed832d1.zip
Added dyn allocator + syscall wrappers + minor fixes.
Diffstat (limited to 'lib/src/alloc.c')
-rw-r--r--lib/src/alloc.c87
1 files changed, 87 insertions, 0 deletions
diff --git a/lib/src/alloc.c b/lib/src/alloc.c
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+// Copyright (c) 2021 Johannes Stoelp
+
+#include <alloc.h>
+#include <common.h>
+
+#include <stdint.h>
+
+// Extremely simple and non-thread safe implementation of a dynamic
+// memory allocator. Which will greatly suffer under fragmentation as
+// we neither use splitting nor coalesce free blocks. It uses
+// first-fit and always traverses the block list from the beginning.
+//
+// Bottom line, this allocator can be optimized in so many ways but it
+// doesn't really matter for the purpose of this studies and therefore
+// the allocator is implemented in the most naive way.
+
+// Allocation block descriptor.
+struct BlockDescriptor {
+ unsigned mFree;
+ unsigned mSize;
+ struct BlockDescriptor* mNext;
+};
+
+// Global Allocator.
+
+// Size of available memory to the allocator.
+enum { MEMORY_SIZE = 1 * 1024 * 1024 };
+// Memory for the allocator (statically reserved in the `.bss` section).
+uint8_t gMemory[MEMORY_SIZE];
+
+// Top index into `gMemory` to indicate next free memory.
+unsigned gMemoryTop;
+
+// List of allocated blocks (free + used).
+struct BlockDescriptor* gHead;
+
+// Request free memory from `gMemory` and advance the `gMemoryTop` index.
+static void* brk(unsigned size) {
+ ERROR_ON(gMemoryTop + size >= MEMORY_SIZE, "Allocator OOM!");
+ const unsigned old_top = gMemoryTop;
+ gMemoryTop += size;
+ return (void*)(gMemory + old_top);
+}
+
+// Allocate memory chunk of `size` and return pointer to the chunk.
+void* alloc(unsigned size) {
+ struct BlockDescriptor* current = 0;
+
+ // Check if we have a free block in the list of allocated blocks
+ // that matches the requested size.
+ current = gHead;
+ while (current) {
+ if (current->mFree && current->mSize < size) {
+ current->mFree = 0;
+ return (void*)(current + 1);
+ };
+ current = current->mNext;
+ }
+
+ // Compute real allocation size: Payload + BlockDescriptor.
+ unsigned real_size = size + sizeof(struct BlockDescriptor);
+
+ // No free block found in the list of blocks, allocate new block.
+ current = brk(real_size);
+
+ // Initialize new block.
+ current->mFree = 0;
+ current->mSize = size;
+ current->mNext = 0;
+
+ // Insert new block at the beginning of the list of blocks.
+ if (gHead != 0) {
+ current->mNext = gHead;
+ }
+ gHead = current;
+
+ return (void*)(current + 1);
+}
+
+void dealloc(void* ptr) {
+ // Get descriptor block.
+ struct BlockDescriptor* current = (struct BlockDescriptor*)ptr - 1;
+
+ // Mark block as free.
+ ERROR_ON(current->mFree, "Tried to de-alloc free block!");
+ current->mFree = 1;
+}