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/* Copyright (c) 2020 Johannes Stoelp */
#pragma once
#include <functional>
#include <memory>
namespace nMatcha {
struct Executor;
struct Thread {
Thread(const Thread&) = delete;
Thread& operator=(const Thread&) = delete;
Thread();
virtual ~Thread() {}
virtual void threadFn() = 0;
bool isFinished() const {
return mFinished;
}
protected:
void yield();
private:
static void entry(void* obj);
void* mStackPtr;
bool mFinished;
friend struct Executor;
const Executor* mExecutor;
};
struct Yielder {
virtual void yield() = 0;
};
struct FnThread : public Thread, public Yielder {
using UserFn = std::function<void(Yielder&)>;
static std::unique_ptr<Thread> make(UserFn f);
private:
virtual void threadFn() override;
virtual void yield() override;
UserFn mUserFn;
enum class CreatorToken {};
public:
FnThread(CreatorToken, UserFn f) : mUserFn(f) {}
};
} // namespace nMatcha
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