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/* Copyright (c) 2020 Johannes Stoelp */
#include "lib/executor.h"
#include "lib/thread.h"
#include <cstdio>
#include <memory>
struct TestThread : public nMatcha::Thread {
TestThread(const char* name) : Thread(), mName(name) {}
virtual void threadFn() override {
printf("[TestThread(%s)] start -> yield\n", mName);
yield();
printf("[TestThread(%s)] yield -> done\n", mName);
}
private:
const char* mName;
};
void freeThreadFn(nMatcha::Yielder& y) {
puts("[freeThreadFn] start -> yield");
y.yield();
puts("[freeThreadFn] yield -> done");
}
int main() {
puts("[main] start main thread");
nMatcha::Executor e;
e.spawn(std::make_unique<TestThread>("Thread1"));
e.spawn(std::make_unique<TestThread>("Thread2"));
e.spawn(std::make_unique<TestThread>("Thread3"));
e.spawn(nMatcha::FnThread::make([](nMatcha::Yielder& y) {
puts("[Lambda Thread] start -> yield");
y.yield();
puts("[Lambda Thread] yield -> done");
}));
e.spawn(nMatcha::FnThread::make(freeThreadFn));
e.run();
puts("[main] finish main thread");
return 0;
}
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