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/* Copyright (c) 2020 Johannes Stoelp */
#pragma once
namespace nMatcha {
struct Executor;
struct Thread {
Thread(const Thread&) = delete;
Thread& operator=(const Thread&) = delete;
Thread();
virtual ~Thread() {}
virtual void threadFn() = 0;
bool isFinished() const { return mFinished; }
protected:
void yield();
private:
static void entry(void* obj);
void* mStackPtr;
bool mFinished;
friend struct Executor;
const Executor* mExecutor;
};
} // namespace nMatcha
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